Design an interactive digital experience to promote connectivity within Datacom, and prompt organic conversation and talkability



Timeline
10 weeks, four sprints
We created two videos as part of our product pitch, which aided in our final presentation at Datacom.
We quickly found our stakeholders were significantly misaligned as we tried to narrow down our scope.
It was a crucial issue that we needed to address asap, and a daunting one as we were barely acquainted.
We proceeded to lock down virtual stakeholder interviews, and analysed each individually before synthesising them into an empathy map.
User Interviews
We conducted virtual interviews with Datacom employees in the Wellington office, which we analysed and used to create our User Persona and User Story.
JBTD Statement
Ideation Session
We had a general ideation session quite early on, where we bounced ideas as a collective. We then had our own individual brainstorm and came together to conduct a formal Crazy Eights session including our developers.
Top Ideas
Welly Lines : An artistic map display or their area, where they could interact with streets to AI generate music based on the area.
Da-moji : An interactive Datacom mascot that you could ask questions/play with & would dream about up & coming events in it's idle state.
The Living Wall : a forrest scene that would grow as you watered it.